Final fantasy 7 duration.
Companions siding w the templars dragon age 2.
Siding with the templars after siding with the templars you must fight off a group of mages.
After the scene with anders you start off in lowtown.
Evaporate talk 12 28 march 21 2011 utc.
You have completed dragon age ii.
The game theorists recommended for you.
If you side with the mages the templars will let you leave kirkwall in peace.
Innocent mages may very well die yes but the city survives.
Loot the numerous crates and barrels as well as a chest complex in the bazaar then move east.
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Also siding with the templars will force you to kill anders sooner or later.
Why you can t save aerith with a phoenix down.
Hawke estate automatic on exit available during acts 2 and 3.
All companion side missions covered.
The last straw siding with the templars trophy guide.
All optional side missions covered.
In the grand scheme of things i think that the greatest policy failure in kirkwall which necessitated all of the ugliness was that the mages weren t separated from society.
As you head south an abomination is born and at its side shades.
Gamlen s house automatic on exit works only on act 1.
Gather your party is an interactive object which allows you to change the members of your party in dragon age ii there will be one in each home zone of your companions in kirkwall as well as in several other locations.